OK, I'm jumping back into Blender after an extended hiatus. First steps, play with new stuff.
This morning, I decided to try and create a stained glass texture.
Here's the node setup:
As you can see, the color output is mapped to color and specularity; the bump output is mapped to inverse normals.
Here's the test render:
I know it needs some work, but this could be a really nice effect.
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